Posté le: Sam Nov 25, 2006 3:45 pm
Sujet du message: [Atelier / Deck] Herakles de Thebes
Herakles of Thebes (Earth)
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+1 +1 +0
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Greek • Warrior • Male
6 Life
3 Speed
6 Experience
1 Damage
Ellenike: When you make a basic attack roll, if you have no item in play, roll three dice and use the sum of all three. If all three of the dice are the same number, the attack deals triple damage. The attack cannot be a critical hit.
King Eurystheus sent Herakles to capture a white bull that was terrorizing Crete, after King Minos had offended Poseidon, who cursed the bull with madness.
L'idée du deck est de compter sur la multiplication par 3 des bonus en cas de triple ...
j'ai donc pour l'instant deux idées :
Deck 1:
(6) Alnabi Mosa (Earth)
Saracen * Inspiration * Ally * Male
Nasiha: Each roll, change each die that is a 1 to a 3, and each die that is a 6 to a 4.
Chosen by Maowiva to preach to her people, Moses was conveyed by order of Emperor Valens from his hermit life to the city of Alexandria, where he received Episcopal grace.
(3) Kogaion
Romanian ● Special ● Location
???? - Reveal: Your next attack deals +1 damage for each Earth and Special card in play.
(9) Articles of Interrogatory
Irish ● Pirate ● Armor ● Code
Taispeáin Meon:: If the total initiative of your cards is less than 18, your rolls gain +1. At the start of any round, if the total initiative of your cards is 18, discard this card and gain +2 speed for that round.
Queen Elizabeth I sent 18 questions to Gráinne. Her answers guaranteed her safe passage, where otherwise she might have been arrested and summarily executed.
Le problème de ce deck est l'ordonnancement des 2 1eres cartes ...
avec seulement 6pv ça risque d'être chaud à gérer question déplacement...
Deck 2:
(4) Soczugwun
Turksih ● Special ● Ally
???: After you make an attack roll, you may reduce one of the dice by 1 to put a counter on this card.
????: Before you make a defense roll, you may remove a counter from this card. If you do, the attacker must re-roll all dice in the attack roll that are a 6.
(4) Rokunmonsenmon (Metal)
Japanese * Inspiration * Code
Rokumonsen: You cannot discard this card.
Kesshi no Kakugo: Your attack rolls gain +1 and your attacks deal +1 damage. After you make an attack, add a counter to this card. When you place the sixth counter on this card, you lose the game.
The Sanada family crest is derived from a Buddhist story, describing why one should take six coins to go through hell. It warned all enemies that no Sanada feared death.
(9) BOUCLIER CAROLINGIEN
French * Armor * Shield (1 Hand)
Prêt à Servir: While an opponent is in your basic attack grid, your defense and basic attack rolls gain +1. You may use another Armor.
Because of their skill with disposable wood construction, Charlemagne ordered shield-makers stationed in every district and specifically brought them along on campaigns.
Votre avis ?
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