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spoiler du set 7 dispo

tottibatigol
Shinmen Takezo


Inscrit le: 02 Mar 2006
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MessagePosté le: Mar Nov 21, 2006 12:05 pm     Sujet du message: spoiler du set 7 dispo

allez zou tous à cette adresse!! bonne leture!!!

http://forums.trikinggamescommunity.com/index.php?showtopic=7357
il manque quelques carte le pack de barrack il me semble
Citation:

American Frontiersman

Daniel Boone (Earth)

-- -- --
-- +1 +1
-- /\ --
-- -- --

American Frontiersman*Warrior*Male
8 Life
3 Speed
3 Experience
1 Base Damage

Improvise: When you make a basic attack, you may choose to have it count as a polearm weapon attack instead.
Wily: Once each round, you may re-roll one of one of your defense rolls. If the new result matches the old result, gain 1 life.

"I cannot say as ever I was lost, but I was bewildered once for three days." - Daniel Boone

Illustration: Drew Baker
Set 7 01/100


(4) Hunter's Paradise (Wood)

American Frontiersman*Inspiration*Location

One-upsmanship: After you hit, your next attack deals +1 damage. After you are hit, your next attack and defense rolls gain +1.

Boone traveled through the Cumberland Gap into Kentucky in 1769. There he found a land so luch and bountiful that he vowed one day to return with his family.

Set 7 02/100


(5) Crude Whittled Spear (2)

-- -- +1
-- +0 +1
-- /\ --
-- -- --

American Frontiersman*Weapon*Polearm (2 Hands)

Hand-crafted: Once each round, after a wood or earth card is revealed, you may make an attack with this weapon at +2.

As a child, Boone played with the children of the local Native American tribe. He hunted small game with a crude whittled spear until he received his first rifle at 12 years of age.

Set 7 03/100


(2) Boonesborough

American Frontiersman*Armor*Location

Sharpened Pikes: When you attack with a polearm, you may re-roll one die of the attack or defense roll.
Secluded: After an opponent moves into a space adjacent to you, your next defense roll gains +2.

Boonesborough was a fortified village, built in 1775 in Kentucky. Boone moved his family over the Wilderness Trail to live there.

Set 7 04/100


(6) Wilderness Road

American Frontiersman*Special*Ability

Exploration: The first time this game that this card comes into play, choose a direction.
Unknown Territory: At the start of each round, each warrior moves one space in the chosen direction in initiative order. If a warrior does not, deal 1 damage to that warrior.

The migratory patterns of the American bison created defined traces that both Native American tribes and New World settlers alike used to travel and hunt along.

Set 7 05/100


Hugh Glass (Metal)

-- -- --
-1 -- +1
-- /\ +0
-- -- --

American Frontiersman*Warrior*Male
7 Life
3 Speed
7 Experience
1 Base Damage

Unstoppable: Once each turn, after you make a defense roll, if the roll without bonuses was greater than your life, you may make an attack against the attacker, if possible.

Glass fought and killed a she-grizzly, and then crawled 200 miles to civilization despite horrific wounds.

Illustration: Rob Alexander
Set 7 06/100


(9) Fort Kiowa (Water)

American Frontiersman*Inspiration*Location

Fort Lookout: If you have a metal card, weapon attacks against you deal -2 damage to a minimum of 1.

Originally named "Fort Lookout", Fort Kiowa was an American Fur Company trading post, located on the Missouri River, near Oacoma, South Dakota.

Set 7 07/100


(7) Trapper's Knife (1)

-- -- --
+1 -- --
+0 /\ +1
-- -- --

American Frontiersman*Weapon*Knife (1 Hand)

Set Traps: When an opponent attacks you without spending an action, that attack deals -2 damage, to a minimum of 0, and your next attack with this weapon deals +1 damage.
Concealed: You may use another weapon card.

Accidentally stumbling on a she-grizzly and her cubs, Glass had to defend himself against the creature with only his knife.

Set 7 08/100


(3) Bear Hide

American Frontiersman*Armor*Torso

Hard-Fought - Reveal: After the next time you are hit, your defense rolls gain +2 until this card leaves play or this ability is used again.

Left for dead, and with only a bearskin to protect himself from the elements, Glass set his own broken leg and set out on legendary trek for survival.

Set 7 09/100


(4) Ashley's Hundred

American Frontiersman*Special*Ally

Savvy Expeditioners: Once each game, if this card is in play or in your discard pile, at the start of any round, you may choose an opponent. That warrior cannot use abilities on cards in their discard pile that round.

In 1822, William Ashley called for one hundred "enterprising young men" to ascend the route of the Missouri River under the command of Major Andrew Henry.

Set 7 10/100


(space reserved for James Beckwourth)


Jim Bowie (Wood)

-- -- --
+1 +0 +1
-1 /\ --
-- -- --

American Frontiersman*Warrior*Male
8 Life
3 Speed
5 Experience
1 Base Damage

Finish Off - Action: Once each round, deal 2 damage to an opponent you have hit with a knife this round.
Keen Eye: Your attack rolls with knives gain +1.

Renowned for reckless courage and his eponymous Bowie knife, Jim Bowie is one of Texas' greatest folk heroes.

Illustration: Tyler Walpole
Set 7 16/100


(1) Texas Revolution (Earth)

American Frontiersman*Inspiration*Quest

The Texan Question: At the start of each round, if you are adjacent to an opponent, your attack and defense rolls against that opponent gain +1 that round.

Arising out of tension between Anglo-American settlers and the Mexican government, hostilities commenced at the Battle of Gonzales, in October 1835.

Set 7 17/100


(7) Bowie Knife (2)

-- -- --
-- +0 +1
-- /\ --
-- -- --

American Frontiersman*Weapon*Knife (1 Hand)

Sharpen: Once each round, after you are hit by a basic attack, attacks with this weapon deal +1 for the rest of the game.

The Bowie knife sported an exceptionally large blade, up to 12 inches long and 3 inches wide. It was equally effective in a fight or as a tool.

Set 7 18/100


(3) The Alamo

American Frontiersman*Armor*Location

Fortify: Once this game, at the start of any round, if you have a wood card and an earth card in play, gain 2 life and 4 experience.
Command Position: Opposing warriors cannot move outside of their turns.

Taken in a 13-day siege, in which all Texan combatants, including Jim Bowie, were killed, the Alamo came to serve as a rallying cry for the Texas Revolution.

Set 7 19/100


(5) The Sandbar Fight

American Frontiersman*Special*Ability

Ruckus: After each time a critical hit is made or an opponent is defeated, your attacks deal +1 damage for the rest of the game.

Fought on September 19th, 1827, the Sandbar Fight began as a formal duel, but quickly descended into a free-for-all gun-and-knife fight, in which the Bowie knife first come to prominence.

Set 7 20/100


Jim Bridger (Metal)

-- -- --
+1 -- +1
-- /\ -1
-- -- --

American Frontiersman*Warrior*Male
7 Life
3 Speed
2 Experience
1 Base Damage

Old Gabe: Once this game, before initiative is determined for a round, you may choose to swap your initiative with your opponent's.
Tight Scrape: Once each round, if you did not win initiative for that round, you may swap both dice of one of your attack or defense rolls with the dice from the opposing roll.

From about 1824 until the 1860s, Jim Bridger was regarded as the best trapper, scout, and Indian fighter in the West.

Illustration: Chris Dien
Set 7 21/100


(2) Rocky Mountain Fur Company (Earth)

American Frontiersman*Inspiration*Item

Forage: At the start of each round, if you did not win initiative, you may make an attack, if possible. If you do, your defense rolls get -1 that round.

Begun by William Henry Ashley, the Rocky Mountain Fur Company cahnged ownership several times. Exhausted fur supplies and dwindling demand in the 1830s forced the company to close.

Set 7 22/100


(6) Johnson's Army (0)

<No attack grid>

American Frontiersman*Weapon*Ally

Organized Assault: Once each round, when you make a basic attack, make two attack rolls and compare each against the defender's defense roll. Deal your warrior's damage for each attack roll that hits.
Well-equipped: You may use another weapon card.

After Mormons seized Fort Bridger, Bridger guided Albert Sidney Johnson's Army to the site in 1857, forcing the Mormons to flee.

Set 7 23/100


(4) Fort Bridger

American Frontiersman*Armor*Location

Barter: Each time you are attacked, before rolls are made, the attacker may choose to give their roll -2. If they do not, the attack deals -1 damage, to a minimum of 0.

Built in the final years of the fur trade, Fort Bridger was to become one of the principal trading posts for settlers traveling west through Utah.

Set 7 24/100


(2) Tall Tales

American Frontiersman*Special*Ability

Embellish: Your first attack roll of each round gains +1. If that attack misses, your next attack roll gains +2. If that attack roll misses, your next attack roll gains +4.

Bridger would often tell astonished audiences about how, after a chase of many miles, he was cornered in a blind ravine by over a hundred angry natives. When asked how he had escaped, he would lean close and whisper, "I din't. They kilt me." (I didn't. They killed me.)

Set 7 25/100


Greek

Agamemnon (Wood)

-- -- --
-2 -- +1
+0 /\ --
-- -- --

Greek*Warrior*Male
8 Life
3 Speed
5 Experience
1 Base Damage

Dipsa gia Eksousia: While you have a rival, gain +1 speed and +5 experience.

Haughty and proud, King Agamemnon of Mycenae was nonetheless a great warrior, and performed many heroic deeds during the Trojan War.

Illustration: Jon Hodgson

Set 7 26/100


(5) Ifigenia (Fire)

Greek*Inspiration*Female

Alathiti Pisti: When you attack, deal 1 damage to the defender for each die that is a 6 in the defense roll.

"Men of this country, being murderers, impute their sordid practice to divine command. That any god is evil I do not believe." - Euripedes, Ipheginia in Tauris, 390

Set 7 27/100


(6) Hilia Plia (0)

<No attack grid>

Greek*Weapon*Item

Terastios Stolos: This card's initiative cannot be changed.
Epikimeni Isvoli - Reveal: Roll one die. If the roll is equal to or less than the number of times you have revealed this card this game, deal 2 damage to an opposing warrior. Turn this card face down and swap it with another of your face-down cards. Turn the other card face up.

Massing his fleet at Aulis, Agamemnon set sail for Troy with a fleet of a thousand ships.

Set 7 28/100


(4) Mikinaikos Thorakas

Greek*Armor*Torso

Dipsa gia Ekdikisi: After you are hit by an attack with a damage bonus, the attacker becomes your rival until the end of your next turn.
Stirixi: Before you are dealt damage from an attack, you may discard this card. If you do, that attack and the next attack against you deal -1 damage to a minimum of 1.

Given to Agamemnon as a gift, his cuirass had ten bands of dark enamel, twelve of gold, and twenty of tin. Dark blue serpents, three on either side, arched towards the neck.

Set 7 29/100


(3) Ikos Ton Atridon

Greek*Special*Ally

Apogoiteftiki Epilogi - Reveal: Choose an opponent, who chooses whether you gain 3 life, +10 experience, or +1 speed for the rest of the game.

The gods blighted the house of Atreus with misfortune for five generations, starting with Tantalus, who was cursed in Hades to be forever thirsty, but unable to drink; hence the word "tantalizing".

Set 7 30/100


Menelaos (Water)
-- -- --
+0 -- +0
-1 /\ -1
-- -- --

Greek*Warrior*Male
8 Life
3 Speed
3 Experience
1 Base Damage

Kalos tou Axize: Once each round, if you have a rival, set one die of one of your non-defense rolls to a 6.

Husband of Helen, Menelaos called upon the Kings of Greece to wage war against Troy. He notably recovered the body of Patroclus from the Trojans.

Illustration: John Donahue
Set 7 31/100


(5) Thigmeni Timi (Water)

Greek*Inspiration*Code

Prodomenos: At the start of each round, choose an opponent that revealed a card from a culture different than that of their warrior. That warrior is your rival for this round.
Pairno Ekdikisi: After one of your rival rolls doubles, discard this card.

Betrayed by his royal Trojan guests, Menelaos's aggrieved honor demanded reparation, and so the Trojan War was planned and launched.

Set 7 32/100


(3) Xifos (2)

-- -- --
+1 +1 -1
-- /\ --
-- -- --

*Greek*Weapon*Sword (1 Hand)

Epikindinos Eligmos: When you attack with this weapon, if you are in the defender's attack grid, the attack deals +1 damage.

A straight, double-edged, single-handed sword, Greek warriors used the xiphos as a stabbing weapon after they had thrown or broken their spear.

Set 7 33/100


(2) Spartiatiko Polemiko Kranos

Greek*Armor*Head

Exagriomenos: Once each round, after you are hit by an attack that does more than its base damage, the attacker gets -1 speed on their next turn.
Gialismeno - Reveal: Gain +2 experience.

The Spartan helm grew out of pure functionality, eventually evolving into the familiar hoplite helm that has become one of the hallmarks of ancient Greek armor.

Set 7 34/100


(8) Orgi Tou Posidona

Greek*Special*Ability*Mystic

Thalassia Erpeta - Reveal: Your first attack this round deals +1 damage for each water card in play. Your attack rolls this round cannot be modified by card abilities.

[/i]

Set 7 35/100


Odysseus (Wood)

-- -- --
+1 +0 --
-- /\ --
-- -- --

Greek*Warrior*Male
7 Life
3 Speed
9 Experience
1 Base Damage

Diasimos Toxotis - 2 Actions: Make an attack with a ranged weapon, if possible.
Efstoxia: When you attack with a ranged weapon, you may roll three dice and choose which two to use. If you do, the attack can not deal more than its base damage.

Odysseus was famed for his cunning and ingenuity. It was he who devised the stratagem of the Trojan Horse, which ultimately led to the fall of Troy.

Illustration: Thomas Denmark
Set 7 36/100


(3) Athina (Metal)

Greek*Inspiration*Deity*Female

Evlogimeni Stratigiki: At the end of each opponent's turn, you may take one action. If you attack with this action, the attack deals +1 damage.

The virgin goddess of wisdom, strategy, and war, Athena was the patron deity of Athens. She was attended by Nike, the goddess of victory, and the Parthenon was her greatest shrine.

Set 7 37/100


(7) Toxo Tou Odissea (2)

+1 -1 +1
-- -- --
-- -- --
-- /\ --

Greek*Weapon*Ranged (2 Hands)

Kathodigoumenos apo tin Athina: After you miss an attack with this weapon, your attack rolls gain +1 for the rest of the game.

Given to him by Iphitos to make up for sheep that were stolen from Ithaca, Odysseus was the only man who could string this mighty black bow.

Set 7 38/100


(7) Magiko Votani

Greek*Armor*Item

Ieri Prostasia: Attack rolls against you cannot gain bonuses from non-weapon cards. Attacks against you cannot gain damage bonuses from support cards.

When Circe turned Odysseus' men into swine, Hermes gave him a sprig of moly, to protect him against Circe's powers, and allow him to broker his men's release.

Set 7 39/100


(2) Dourios Ippos

Greek*Special*Item

Pseftiko Doro: At the end of each round, if you hit an opponent with a basic attack that round, your basic attacks deal +1 damage for the rest of the game.

Equo ne credite, Teucri. Quidquid id est, timeo Danaos et dona ferentes." - Laocoon. Virgil, Aeneid, bk. II

Set 7 40/100


Ajax (Earth)

-- -- --
+1 +1 -1
-1 /\ --
-2 -- --

Greek*Warrior*Male
10 Life
3 Speed
3 Experience
1 Base Damage

Avoithitos: You cannot gain life from your card abilities. You cannot use abilities on deity cards.
Sinthlipsi: When you hit, if any of the dice of the attack roll are a 1, deal 1 damage to the attacker and defender.

"Aias, son of Telamon, and Bulwark of the Achaeans, was first to break a battalion of Trojans, and to bring a light of deliverance to his comrades." - Homer, Iliad 6.5

Illustration: Mark Poole
Set 7 41/100


(4) Chiron (Earth)

Greek*Inspiration*Male*Cavalry

Didaskalia - Reveal: For this round, your attack and defense rolls against each opponent gain +1 for each of that opponent's support cards with higher initiative than your experience. This round, your defense rolls cannot gain bonuses from other card abilities.

An astrologer, a healer, and an oracle, Chiron taught Achilles, Aias, Herakles, Jason, and Theseus. He was gifted with being able to uncover his students' highest potential.

Set 7 42/100


(5) Petrini Maza (0)

<No attack grid>

Greek*Weapon*Bludgeon

Terastia Plaka - Reveal: Place this card in an unoccupied space in the arena.
Ektoksefsi - Action: Once each round, if you are adjacent to this card, make an attack with this weapon at +0 against any opponent. This attack has a base damage of 4 and cannot deal more than 4 damage. The defender then moves this card to a space adjacent to them.

When Hector attacked the Greek camp, Aias hurled a mass of stone at him, wounding him grievously. But for the intervention of Apollo, Hector would have died during this battle.

Set 7 43/100


(1) Megali Aspida

Greek*Armor*Shield (1 Hand)

Adiatritos: When you are attacked by an opposing warrior who is in any space of any of your attack grids, You may choose for the attack to be made at the corresponding modifier in your attack grid.

"So Aias drew near, bearing his shield that was like a city wall: a shield of bronze with sevenfold bull's-hide." - Homer, Iliad, 7.215

Set 7 44/100


(4) Propirgio Ton Axeon

Greek*Special*Ability

Autosintiroumenos: While you do not have an inspiration in play, you take normal damage from critical hits.
Telios Iroas: When you make a basic attack, if the attack hits and the defense roll is doubles, the attack is a critical hit.

The only hero on either side of the Trojan War not to have received divine aid, and never described as having been wounded in battle, Aias embodies perserverance, will, and dedication.

Set 7 45/100


Theseus (Earth)

-- -- --
+0 +0 +0
+0 /\ --
-- -- --

Greek*Warrior*Male
7 Life
3 Speed
8 Experience
1 Base Damage

Prosarmogi: At the start of each round, choose one of your card abilities that gives you a defense roll bonus. Your first attack roll of that round gains a bonus equal to the defense roll bonus.

The Ionian founding hero, Theseus was a mighty king of Athens, who performed countless heroic deeds during his life.

Illustration: Michael Komarck
Set 7 46/100


(8) Asterionas (Wind)

Greek*Inspiration*Male

Axios Antipalos: After you are hit or you miss an attack, place a counter on this card.
Ipsisti Dinatotita: Twice each turn, you may remove a counter from this card to re-roll one of your rolls.

The fierce minotaur of mythology is now often regarded as a Greek adaptation of Phoenician deities, with Theseus' slaying of the creature as a metaphor for the victory of Greek progress over primitive belief.

Set 7 47/100


(7) Klironomimena Opla (2)

-- -- --
-- +2 +2
-- /\ --
-- -- --

Greek*Weapon*Sword*Shield (2 Hands)

Teleti tis Analipsis: Your defense rolls gain +1.

King Aegeus buried his sandals, shield, and sword under a boulder, with indtructions that, when his son grew up, he should move the rock and take the implements as evidence of his royal parentage.

Set 7 48/100


(6) Kaliva Tis Ekalis

Greek*Armor*Item

Kalosini - Reveal: Your next defense roll against a weapon attack gains +3.
Afosiasi: Your non-attack, non-defense rolls gain +3.

Caught in a vicious storm, Theseus took refuge in the hut of an old woman named Hecale. Returning to her after capturing the Marathonian bull, he found that she had died, and named a townshp after her.

Set 7 49/100


(3) Doro Tis Ariadnis

Greek*Special*Item

Polemika Ergalia - Action: You and an opponent each roll two dice. If your total is equal to or greater than your opponent's, deal 1 damage to that opponent and you cannot use this action again this round.

Ariadne gave Theseus a sword with which to kill the minotaur, and a spool of thread with which to find his way back out of the labyrinth.

Set 7 50/100


Tribes of Israel


(space reserved for Barak)


David (Aether)

-- -- --
-1 -- +1
-- /\ --
-- -- --

Tribes of Israel*Warrior*Male
6 Life
3 Speed
4 Experience
1 Base Damage

Haspel: Once each turn, after you damage an opponent with an attack, if their life is both greater than 4 and greater than your life, set the defender's life to 4.

A simple shepherd, David was anointed King of Judah upon the death of King Saul. He fought against Saul's son, Ishbaal, and eventually became King of Israel.

Illustration: Ted Pendergraft
Set 7 56/100


(6) Golyath (Fire)

Tribes of Israel*Inspiration*Male

Heref: At the start of each round, roll two dice. If the total is less than 9, your next attack roll gains +2 and the attack deals +1 damage.

"Today I defy the ranks of Israel! Give me a man, that we may fight together." - Goliath, Samuel 17:4, 10

Set 7 57/100


(8) Qela' (1)

+1 +2 --
-- -- +2
-- -- +1
-- /\ --

Tribes of Israel*Weapon*Ranged (1 Hand)

Haslek: When you attack with this weapon, if the defender has more experience than your warrior, the attack roll is considered doubles.

Used by many of the ancient world's greatest armies, the humble associations of the sling did little to undermine its effectiveness on the battlefield.

Set 7 58/100


(3) Maddai Sa'ul Hammelek

Tribes of Israel*Armor*Head*Arm*Torso

Sel 'adam: When you are attacked, if a card ability gives a bonus to the attack roll, your defense roll gains +2.
Bitha: When you are attacked, before rolls are made, you may choose to discard this card. If you do, the attack deals -2 damage, to a minimum of 0.

When David went to fight Goliath, King Saul offered David his armor. It was too large then, so David did not take it.

Set 7 59/100



(4) 'Aron Ha'eduth

Tribes of Israel*Special*Item

Quma - Reveal: Place this card in any space in the arena.
Beraka: If you are adjacent to this card, your attack rolls gain +2. Each opponent's support cards get -4 initiative while their warrior is in or adjacent to this card's space.

"So David, and the elders of Israel, and the captains over thousands, went to bring up the Ark of the Covenant of the Lord out of the house of Obed-edom with joy." - Chronicles 15:25

Set 7 60/100


Joshua (Fire)

-- -- --
-- -- -1
+1 /\ +1
-- -- --

Tribes of Israel*Warrior*Male
7 Life
4 Speed
4 Experience
1 Base Damage

'asath 'elohim: At the start of each round, choose an opponent. They must tell you the printed initiative of their face-down support card for the next round.
'asat Qedos: If any of your support cards have been discarded have been discarded this game, you get -1 speed.

Born in Egypt, Joshua succeeded Moses after the Israelite Exodus and led them to victory over the Canaanites.

Illustration: Miguel Coimbra
Set 7 61/100


(0) Yereho (Aether)

Tribes of Israel*Inspiration*Location

Sarta - Action: If you have a fire card and an earth card in play, make a basic attack that has a base damage of 2 against an adjacent opponent. This attack cannot gain damage bonuses, and the attack roll gains +1.
Qes Hadderek: You may use another inspiration card this game.

"Cursed before the Lord be anyone who tries to build this city - this Jericho! At the cost of his firstborn he shall lay its foundation, and at the cost of his youngest he shall set up its gates!" - Joshua, Joshua 6:26

Set 7 62/100


(3) Herev (3)

<No attack grid>

Tribes of Israel*Weapon*Sword (1 hand)

Bitta'ar: If you have not attacked with this weapon this game, your opponent's rolls get -1.

The common biblical expression "edge of the sword" translates more literally as "mouth of the sword", suggesting the inner edge of a sickle-shaped weapon.

Set 7 63/100


(2) Magen

Tribes of Israel*Armor*Shield

Mahasi-oz: Your attack rolls gain +1 for each of your support cards that share a culture with your warrior. If your warrior is from the Tribes of Israel, your defense rolls gain +1.

The magen was a large shield which saw widespread use among Israelite armies. It was typically wielded in conjunction with a sword or short, one-handed spear.

Set 7 64/100


(6) Miswat Yehosua

Tribes of Israel*Special*Item

Hokmat 'adam: This card counts as an earth card.
Nesa' Ha'aron: If you have a fire card in play, your first attack roll of each round is considered doubles.

"And the seventh time, when the priests blew the trumpets, Joshua said to the people, "Shout, for the Lord has given you the city!" - Joshua 6:16

Set 7 65/100


Judah Maccabee (Aether)

-- -- --
+1 -- +0
-1 /\ --
-- -- --

Tribes of Israel*Warrior*Male
8 LIfe
3 Speed
6 Experience
1 Base Damage

Hazzeq Bedeq: At the start of any round, if you revealed an inspiration card that round, you may discard an opposing inspiration card.

"Then Judah, his son, who was called Maccabee, arose in his stead...And gladly they fought Israel's war." - 1 Maccabees 3:1-2

Illustration: Michael Kaluta
Set 7 66/100


(6) Qin'at Beteka (Fire)

Tribes of Israel*Inspiration*Quest

'or Gadol: Once each round, after you hit an opponent, if you have less life than each opponent, your rolls next round gain +2.

The priest Mattathias revolted against the Selucids in outrage at the desecration of the Temple. His son Judah continued the fight.

Set 7 67/100


(5) Herev Appolonius (2)

-- -- --
+1 -1 --
-- /\ +0
-- -- --

Tribes of Israel*Weapon*Sword (1 Hand)

Saddiq: Attacks with this weapon deal +1 damage if the defender does not have an inspiration in play.
Qodes: You may use two inspirations cards.

Meeting Appolonius in battle, Judah slew him and took his sword. Judah used the Selucid sword from that day until his death.

Set 7 68/100


(4) Siryon

Tribes of Israel*Armor*Torso

Milhamat Doroth: Once each game, if this card is in play or in your discard pile, when another player makes a critical hit, you may choose for that attack to count as a normal hit instead. If this card was in your discard pile, you cannot use this ability again this match.

"[Judah] donned his breastplate like a giant, And girded on his weapons of war." - 1 Maccabees 3:3

Set 7 69/100


(4) Hannuka

Tribes of Israel*Special*Quest

Hofe Hannehara: Your support cards gain +2 initiative.
Hag: Once each game, if this card is in play or in your discard pile, prevent one of your support cards from being discarded by an opposing card ability. If this card is in your discard pile, you cannot use this ability again this match.

In order to commemorate the rededication of the Temple, a great feast was held. Today, this feast is more commonly referred to in the West as "Hannukah".

Set 7 70/100


Samson (Fire)

-- -- --
+0 +1 --
+1 /\ --
-- -- --

Tribes of Israel*Warrior*Male
7 Life
3 Speed
8 Experience
1 Base Damage

Seqe Me'en-Haqqore - Action: Once each round, gain 1 life. If an opponent's card abililty prevents this life gain, deal 2 damage to that opponent instead.

Destined to deliver the Israelites from the Philistines, Samson possessed enormous strength.

Illustration: William O'Connor
Set 7 71/100


(4) Delila (Water)

Tribes of Israel*Inspiration*Female

Qeser - Reveal: Name a card type. For the rest of the game, a player cannot make with weapons on the round that they reveal a card of the named type.

Samson fell in love with Delilah at the Brook of Sorek in Gaza. She betrayed him to the Philistines, who captured him and gouged out his eyes.

Set 7 72/100


(9) Lehi-Hamor (1)

-- -- --
+1 +0 --
-1 /\ -1
-- -- --

Tribes of Israel*Weapon*Bludgeon (1 Hand)

Hithgannen: After an opponent makes a critical hit, you may attack that player with this weapon at +3. This attack deals +2 damage.
Ma'aseh Roge: You may use another weapon card.

"With the jawbone of an ass, heaps upon heaps, with the jawbone of an ass I have slain a thousand men." Samson, Judges 15:16

Set 7 73/100


(3) Ketoneth

Tribes of Israel*Armor*Torso

'orath So'n - Reveal: This round, attacks against you deal -1 damage, to a minimum of 0.

An ancient Israelite man's typical garb consisted chiefly of a tunic fastened over one shoulder, with a short skirt reaching to just above the knees.

Set 7 74/100


(5) Se'ar-Ro's Simson

Tribes of Israel*Special*Item

Koh Baruk: Once each game, if this card is in play or in your discard pile, after you make a defense roll, you may choose for that roll to gain +2. If this card is in your discard pile, this ability cannot be used again this match.

Though it is commonly held that Samson's strength vanished when his hair was cut off, it was actually taken because he broke the terms of his Nazirite vow.

Set 7 75/100


Trojan

Aeneas (Fire)

-- -1 --
+1 +0 --
-- /\ --
-- -- --

Trojan*Warrior*Male
8 Life
3 Speed
3 Experience
1 Base Damage

Gorgi Epithisi - Action: Once each round, if you are adjacent to an opposing warrior, move one space. After the move, if you are no longer adjacent to that warrior, deal 1 damage to them.

Aeneas was said to be the son of the goddess Aphrodite. He was the leader of the Dardans, allies of Troy, and is the legendary founder of Rome.

Illustration: Jason Engle
Set 7 76/100


(6) Afroditi (Fire)

Trojan*Inspiration*Deity*Female

Teleia Omorfia: If you are a male warrior, get +1 speed and -3 experience.

Born from the foaming sea, Aphrodite was considered the most beautiful of the gods and goddesses, though she was also very vain and easily offended.

Set 7 77/100


(0) Dorata Me Mproutzini Ehmi (2)

+1 -- +1
+0 -- +0
-- /\ --
-- -- --

Trojan*Weapon*Polearm (2 Hands)

Ekdikisi: Once each round, after you hit an opponent with this weapon, name an ability on one of the defender's cards. That ability has no effect until the start of your next turn.

Across numerous cultures, great or important heroes were often described as wielding two spears, as opposed to ordinary men and women, who could only wield one.

Set 7 78/100


(5) Aristourgima Tou Ifestou

Trojan*Armor*Head*Torso*Leg*Arm*Shield

Endoksi Panoplia - Reveal: The next time you take damage this game, reduce the damage to 0.
Prokathorismeno: Once each round, before you are damaged by a rival's attack, make an attack against the attacker at +1.

Hephaestus forged a set of arms and armor for Aeneas. The centerpiece of the ensemble was a shield depicting glorious episodes from Rome's future history, reflecting Aeneas' great destiny.

Set 7 79/100


(1) Palladio

Trojan*Special*Item

Anegiromeno apo tin Athina - Reveal: The next two times you are hit by a weapon, reduce the damage dealt by the attack by 1 to a minimum of 0. After the second time this card reduces damage, discard it.
Ikona tis Palladas: Attacks against you cannot be critical hits.

Troy could not fall while the Palladium, a statue of Pallas given to Troy by Athena, stood within its walls. Odysseus stole it, but Aeneas is said to have recovered it and escaped.

Set 7 80/100


Brutus (Metal)

-- -- --
-- +0 --
-- /\ +1
-1 -- --

Trojan*Warrior*Male
7 Life
3 Speed
7 Experience
1 Base Damage

Enisxisi: While you have a support card in a space in your basic attack grid, your attacks deal +1 damage.
Raze - Action: Discard a support card in a space in your basic attack grid.

The mythical founder of Britain, Brutus fled Italy, liberated Trojan slaves in Greece, and followed divine visions to his new homeland.

Illustration: beet
Set 7 81/100


(5) Artemis (Wood)

Trojan*Inspiration*Deity*Female

Thea tou Fegariou: At the start of each round, if the total initiative for all players for this round is 12 or less, you may move one space and then make a basic attack, if possible.

Artemis was the virgin moon goddess of the hunt, chastity, childbirth, fertility, healing, and nature. Some have identified her with Hecate, a pre-Olympian, feral goddess.

Set 7 82/100


(2) Mahera (2)

-- -- --
-- +0 +1
-- /\ -1
-- -- --

Trojan*Weapon*Sword (1 Hand)

Kofteri Lepida: Attacks with this weapon deal +1 damage for each space adjacent to you that contains a support card.

The machaira was a development of the Celtic Falcata. So successful was the basic design that it gave rise to the kopis and kukri as well.

Set 7 83/100


(7) Kranos Me Lofio

Trojan*Armor*Head

Ksethoriasmeno Apominari: You may discard this card at the start of any turn. If you do, you may re-roll each of your attack and defense rolls made that turn.

With the founding of a new kingdom in a new land, the last vestiges of Trojan culture began to vanish from history.

Set 7 84/100


(7) Petra Tou Londinou

Trojan*Special*Item

Kentro tis Autokratorias - Reveal: Place this card in any space in the arena.
Isxiro Simvolo: If this card is in the arena, your attacks against opponents not adjacent to this card's space deal +1 damage. Reduce the damage of each opponent's attack against you by 1 to a minimum of 1 if they are adjacent to this card's space.

"So long as the stone of Brutus is safe, so long shall London flourish." - ancient proverb

Set 7 85/100


Hector (Fire)

-- -- --
+0 -- -2
+0 /\ --
-- -- --

Trojan*Warrior*Male
8 Life
3 Speed
8 Experience
1 Base Damage

Dipli Epithesi: Once each round, after you make an attack, if your attack roll was doubles and you missed, or if the defense roll was doubles, make another attack of the same type against the opponent.

"Fight for your country - that is the first, the only omen," - Hector, Homer, Iliad 12.243

Illustration: Alan Pollack
Set 7 86/100


(6) Stili Tis Trias (Earth)

Trojan*Inspiration*Code

Epiklisi Dinamis: If you are the first player to take damage after this card is revealed or if you have a rival, you may make two attacks with one of your weapons on each of your turns.

"You proud Trojans, wide-renowned allies, friends, be men, summon up your fighting strength," - Hector, Homer, Iliad 6.111

Set 7 87/100


(4) Spathi Me Asimenia Lavi (2)

-- -- --
-- +0 +0
+0 /\ -1
-- -- --

Trojan*Weapon*Sword (1 Hand)

Polemikoi Exoplismoi: When you attack with this weapon, if you have an armor card or shield in play, roll three dice and choose which two to use.

"But come, let's exchange noteworthy presents with each other, so Trojans and Achaeans may say, 'These men fought in life-destroying war but were reconciled and parted friends.'" - Hector, Homer, Iliad 7.297

Set 7 88/100


(5) Zoni Tou Eanta

Trojan*Armor*Item

Prepoumenos - Reveal: Choose an opponent. That opponent gains 4 life; this life gain cannot be affected by another card ability. That opponent is your rival for the rest of the game.
Zoni: You may use another armor card.

"Ajax gave Hector a shining purple belt. Then they parted, Ajax going back to Achaean troops, Hector rejoining Trojans." - Homer, Iliad 7.304

Set 7 89/100


(0) Theiki Paremvasi

Trojan*Special*Deity

To Doro tou Apollona: After a roll has been made, you may discard a face-up support card you own to force any roll to be re-rolled. You may choose to give the roll +2 or -2.

"Strength drained from Hector's limbs. He was thrown on his back, with his shield pressing him on top, weighing him down. At once, Apollo raised him up," - Homer, Iliad 7.271

Set 7 90/100


Paris (Wind)

Trojan*Warrior*Male
7 Life
3 Speed
3 Experience
1 Base Damage

Estiasmeni Skopeusi - Action: Once each round, your next attack with a ranged weapon this round deals +1 damageand that attack roll gains +2.

Though Paris was never as renowned or as great a warrior as his brother Hector, he achieved what no other could: he slew the mighty Achilles.

Illustration: Alan Pollack
Set 7 91/100


(8) Eleni Tis Spartis (Wood)

Trojan*Inspiration*Female

Aparamilli Omorfia - Reveal: Place this card in any space in the arena.
Anefikto: While this card is in an unoccupied space in any opponent's attack grid, that warrior is your rival. After you roll a 1, you may move this card one space (not diagonally).

"Was this the face that launched a thousand ships and burnt the topless towers of Ilion? Sweet Helen, make me immortal with a kiss!" - Christopher Marlowe, Doctor Faustus

Set 7 92/100


(9) Dilitiriasmeno Velos (1)

-2 +0 +0
-- -- --
-- -- --
-- /\ --

Trojan*Weapon*Ranged (2 Hands)

Molinsi: After the first time you hit each opponent with this weapon each round, deal 1 damage to that warrior at the start of each round for the rest of the game.
Ektoksefsi - Action: Once each round, make an attack with this weapon at +0 against a rival.

Guided by Apollo, Paris ahot a poisoned arrow throught he heel of Achilles, the only place where the chill waters of the River Styx had not touched and made himinvulnerable.

Set 7 93/100


(4) Xtipimeno Mproutzino Thorakio

Trojan*Armor*Torso

Dino: At the start of each round, roll one die. If the roll is even, your defense rolls for the round gain +3.

Bronze corselets initially covered only the main frontal area of the torso. They evolved into the muscle cuirass, which was to become a hallmark of eastern Mediterranean armor.

Set 7 94/100


(5) Krisi Tou Pari

Trojan*Special*Ability

Anapofasistos: After you roll two dice, if the roll is less than 6, you may re-roll the roll.
Iposxesi Omorfias: If the next card you reveal is an inspiration, you may attack with a weapon twice on your turn that round.

Paris was asked to judge which goddess was most beautiful, and each tempted him with gifts. He finally named Aphrodite as fairest, with the promise that the most beautiful woman in the world would be his wife.

Set 7 95/100


Priam (Water)

-- -- --
-- +0 +1
-- /\ --
+0 -- --

Trojan*Warrior*Male
8 Life
3 Speed
6 Experience
1 Base Damage

Pneumatikos: If you have a mystic card in play, all your rolls gain +1.
Agios: If you have a deity card in play, all of your attack rolls gain +1.

The Trojan King Priam was a powerful warrior in his day. Even in his old age, Achilles described as possessing a "heart of iron".

Illustration: Raven Mimura
Set 7 96/100


(5) Ekavi (Fire)

Trojan*Inspiration*Female

Kali Simvouli: Once each turn, after you and an opponent each make a roll, if any die in either roll is a 6, you may set one die of your roll to a 5.

"Wife, I will not disregard what you advise. It is good to extend a hand to Zeus, if he is inclined to pity." - Priam, Homer, Iliad 24.300

Set 7 97/100


(5) Spathi Tis trias (1)

-- -- --
-- +2 --
-- /\ +0
-- -- --

Trojan*Weapon*Sword (1 Hand)

Epitaxinete: You gain +1 speed.

"For Ilium burnt, she dreads the Trojan sword;More dreads the vengeance of her injur'd lord." - Virgil, Aeneid bk. II

Set 7 98/100


(3) Tihi Tis Trias

Trojan*Armor*Location

Oxirono - Reveal: Place this card in any unoccupied space in the arena.
Katareusi: While you are in this card's row or column, set each of your defense rolls that are less than 8 to 8.

The city of Troy grew rich on trade from east and west. Its walls were said to be the greatest in the world, and invulnerable to attack.

Set 7 99/100


(5) Cassandra

Trojan*Special*Female*Mystic

Katara tis Dispistias: Before you are attacked, the attacker may choose to reduce all bonuses to their attack roll to 0. If they do not, and the attack hits, deal 1 damage to that opponent.

Apollo fell in love with Cassandra, and granted her the gift of prophecy. When she did not return his feelings, he flew into a rage and cursed her, so that nobody would believe her visions.

Set 7 100/100

_________________
Frappe de mule: +1 contre les boulets

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Sered
Inquisiteur des Règles (FAQueur Fou)


Inscrit le: 22 Fév 2006
Messages: 674
Localisation: Paris XI - Nation
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MessagePosté le: Mar Nov 21, 2006 1:27 pm     Sujet du message: Re: spoiler du set 7 dispo

Allez, j'en veux...

Analyse complête !
Je commence par les Pionniers américainns.

- Daniel Boone : Mouais... sa seconde capa est limite plus intéressante que la première.
- Hunter's Paradise : Bien puissant. Les deux morceaux de la capa sont utiles. L'init moyenne gache un peu la carte, mais on s'y fera.
- Crude Whittled Spear : Grille sympa, capa sympa...
Tiwaz est une carte de terre, non ? Very Happy
- Boonesborough : Mouais... pas convaincu.
- Wilderness Road : Très sympa en round 1 avec par exemple Vlad et Wahkan Thanka en désignant comme direction celle vers l'adversaire...
ça + Nemere + Sarisse et c'est un cauchemard pour le joueur adverse !

- Hugh Glass : Capa de contre-attaque très sympa... qui permet de faire une attaque d'arme... Un perso très puissant ave 7 en vie et en xp.
- Fort Kiowa : Init de 9 et une capa toujours utile. Je pense qu'elle sortira régulièrement.
- Trapper's Knife : Bof... Bonne init, mais 1 dégat et capa pas toujours utile...
Heureusment qu'on peut avoir une autre arme, mais c'est pas gagné que ça sorte, même avec Frédé.
- Bear Hide : Très sympa, bonne carte défensive.
- Ashley's Hundred : Anti pile de défausse. Une carte de Méta de round 4.

- Jim Bowie : Le pote à Frédé. J'aime déjà... avec la Dague empoisonnée...
- Texas Revolution : Mouais...
- Bowie Knife : Mouarf ! Excellent pour Frédé, avec un petit bonus aux jets d'attaque. C'est du 6 dégâts potentiel au round 2 !
- The Alamo : En combo avec la carte qui fait bouger l'adversaire, c'est sympa. Et puis avec Red Cloud, il passe à 11 vie et 7 en xp, ce qui est respectable...
- The Sandbar Fight : Déjà connu. Pour Makateimeshekiakiak, c'est cadeau !

- Jim Bridger : Hum... Je ne connaissait pas sa capa car il y avait un bug dans le fichier qui m'a servit à relire le set 7... j'adore. Il va rejoindre mes coups de coeur vite fait. Ave la bonne carte à basse init en round 3, il est excellent.
- Rocky Mountain Fur Company : Mouais... Confused
- Johnson's Army : ça, c'est bonnard pour pas mal de gens. ça permet d'assurer une attaque à bonus de dégâts...
- Fort Bridger : Bien puissant. Un truc de connard, j'adhère forcément.
- Tall Tales : Pour les poissards genre Nairod, c'est toujours utile.

Sered
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roger-le-routier
Beowulf


Inscrit le: 27 Déc 2005
Messages: 1108
Localisation: Brive-la-Gaillarde (19)
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MessagePosté le: Mar Nov 21, 2006 1:53 pm     Sujet du message: Re: spoiler du set 7 dispo

Sered a écrit:
- Jim Bowie : Le pote à Frédé. J'aime déjà... avec la Dague empoisonnée...


Attention, pas sûr que couteau et dague soit le même type d'arme...
_________________
"Le but de la guerre n'est pas de mourrir pour sa patrie, mais de faire mourrir l'autre bâtard pour la sienne" (G.S. Patton)
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nairod
Beowulf


Inscrit le: 12 Jan 2006
Messages: 1493
Localisation: Paris XVII
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MessagePosté le: Mar Nov 21, 2006 2:42 pm     Sujet du message:

Mais si roger!

dans le jeu tout au moins, knife=dague!
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tottibatigol
Shinmen Takezo


Inscrit le: 02 Mar 2006
Messages: 196
Localisation: Paris
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MessagePosté le: Mar Nov 21, 2006 2:57 pm     Sujet du message:

La preuve par l image frede et sa daugue (knive)


FREDEGUNDE (Metal)
Germanic * Warrior * Female
-- -- --
+0 -1 +1
-1 /\ --
-- -- --
Life: 8
Speed: 3
Experience: 6
Base Damage: 1
Betrügerischer Plan: You may make two attacks each turn with each of your knives. Your attack rolls gain +1 while you are directly or diagonally behind the defender.
Rising from a lowly palace servant to become the Queen of Soissons, Fredegunde employed intrigue, manipulation, and assassination in order to secure her kingdom for herself and her son. In a murderous age, she proved that the shadows were the most dangerous weapon of all.
Illustration: Todd Lockwood Set: 3 36/100

(4) VERGIFTETER DOLCH (1)
Germanic * Weapon * Knife (1 Hand)
-- -- --
+1 +0 --
+2 /\ --
-- -- --
Schleichendes Gift: At the start of each round, deal 1 damage to each warrior for each time they have been hit by this weapon this game.
The chosen weapon of those warriors who strike from the shadows, with a few drops of poison, they can often accomplish more than skilled generals or powerful armies.
Illustration: Todd Lockwood Set: 3 38/100
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roger-le-routier
Beowulf


Inscrit le: 27 Déc 2005
Messages: 1108
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MessagePosté le: Mar Nov 21, 2006 2:59 pm     Sujet du message:

c'est sûr ça ? je dis ça car j'ai la flemme de vérifier avec les cas précédant (dague empoisonnée, arme de canute...). Sinon en Anglais Knife = couteau et Dagueous (il me semble) = Dague. Un armurier, ou mieux encore un taillandier te dirait d'ailleurs que ce n'est pas la même chose...
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nairod
Beowulf


Inscrit le: 12 Jan 2006
Messages: 1493
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MessagePosté le: Mar Nov 21, 2006 3:06 pm     Sujet du message:

je dirais dagger en ANGLAIS, et comme c'est un jeu americain, couteau dague tout ça c'est la même chose.

d'aucun appellent ça du pragmatisme, d'autres de l'inculture...

et des différences entre anglais et américain comme ça, y en a des pelletés...

mais bon si on continue sur cette voie, on va se faire modérer...

J'entends déjà la matrque de sered qui frotte contre les barreaux des cellules. faut se planquer, ça va chier si in se fait gauler en train de flooder...

Je retourne bosser du coup...
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Sered
Inquisiteur des Règles (FAQueur Fou)


Inscrit le: 22 Fév 2006
Messages: 674
Localisation: Paris XI - Nation
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MessagePosté le: Mar Nov 21, 2006 3:07 pm     Sujet du message: Re: spoiler du set 7 dispo

roger-le-routier a écrit:
Sered a écrit:
- Jim Bowie : Le pote à Frédé. J'aime déjà... avec la Dague empoisonnée...


Attention, pas sûr que couteau et dague soit le même type d'arme...
knife est traduit par dague, cf. capa de frédé :

Betrügerischer Plan: You may make two attacks each turn with each of your knives. Your attack rolls gain +1 while you are directly or diagonally behind the defender.

Au passage, je me rend compte que le bonus de +1 aux jets d'attaque marche quelque soit l'attaque. On ne l'utilisait qu'avec les dagues par chez nous !

- Agamemnon : Pourquoi pas... j'suis pas fan...
- Ifigenia : à oublier, je pense, sauf peut-être contre des mouleux de mon genre...
- Hilia Plia : Je ne suis pas convaincu, mais ça peut toujours être utile.
- Mikinaikos Thorakas : La seconde capa est très sympa, la première permet une rivalité facile face à certains persos...
- Ikos Ton Atridon : Un truc de connard. J'aime.

- Menelaos : Bof... Comme tous les persos rivaux, je suis moyennement fan...
- Thigmeni Timi : Une rivalité facile, mais risquée...
- Xifos : Shinmen... petit, petit, petit... 4 dégâts à +3...
- Spartiatiko Polemiko Kranos : J'aime beaucoup. +2 en xp en cadeau, et l'autre capa assez sympa.
- Orgi Tou Posidona : Hum... 8 en init et un bonus au dégât... Yabon !

- Odysseus : Ulysse... à voir, il doit y avoir des trucs sympa à faire. Rien qu'avec Itazipa Blaska, l'arc indien...
- Athina : Oh ! Yeah ! Une attaque à l'arme à +1 dégâts ! Ou comment forcer l'adversaire à reculer... Beowulf, mon ami, je t'aime !
- Toxo Tou Odissea : Mouais... Pas tip, top... Bien, mais pas excellent.
- Magiko Votani : De l'anti jeu très sympa.
- Dourios Ippos : Alors, là ! ça, c'est bonheur !

- Ajax : à tester, mais il va faire des ravages... Deux +1 dans la grille, c'est génial. Par contre, le 3 en xp est un gros désavantage...
- Chiron : Ouaip... capa sympa mais le 4 en init est assez handicapant.
- Petrini Maza : La deuxième arme fun du set... Perso, j'addore. Avec David, c'est assez violent. Kill tour 1 possible !
- Megali Aspida : Ouaip. Pourquoi pas. Malgré tout, je pense que c'est trop tendu...
- Propirgio Ton Axeon : Ouais... Je préfère mon indien...

- Theseus : à voire. J'ai pas d'idée, là, comme ça, mais il y a des choses à faire, c'est clair.
- Asterionas : Très sympa. ça sera joué, je pense.
- Klironomimena Opla : L'arme anti-Vercingétorix+Yue. Ceci mis à part, elle est très sympa. Pour Shinmen, ça peut être utile car ça lui apporte un bonus en défense.
- Kaliva Tis Ekalis : La première capa fait plaisir, et la deuxième est sujette à combo. Avec Or aztèque ou Shi Tou Kou avec la pucelle, par exemple.
- Doro Tis Ariadnis : Pas fan du tout...

Sered
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nairod
Beowulf


Inscrit le: 12 Jan 2006
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MessagePosté le: Mar Nov 21, 2006 3:24 pm     Sujet du message:

Citation:
Au passage, je me rend compte que le bonus de +1 aux jets d'attaque marche quelque soit l'attaque. On ne l'utilisait qu'avec les dagues par chez nous !


Euh perso ce n'est que très rarement que j'attaque par derrière avec frede (1), avec deux attaques à l'arme autorisée, c'est rare de taper à mains nues (2), surtout si faut etre derrière ça veut dire souvent que la dernière action sert à se déplacer (3), et si on a tioujours mis un +1 aux attaques de traitre avec frede ( sinon je vois pas bien l'intéret de se faire chier à faire le tour...)

Sered tu travailles trop sur la FAQ, tu en perds tes facultés, à propos ta thèse ça avance?
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Sered
Inquisiteur des Règles (FAQueur Fou)


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MessagePosté le: Mar Nov 21, 2006 3:58 pm     Sujet du message:

nairod a écrit:
Sered tu travailles trop sur la FAQ, tu en perds tes facultés, à propos ta thèse ça avance?
Ouaip, ça avance.
En fait, ça fait surtout très longtemps que je n'ai pas joué la miss...

- David : J'adore !
- Golyath : Excellente inspiration.
- Qela' : Mouais... ça reste une arme à 1 dégat.
- Maddai Sa'ul Hammelek : Toujours utile.
- 'Aron Ha'eduth : Sympa : un bonus pour soi et un malus à l'adversaire...

- Joshua : 4 en vitesse mais un drawback assez tendu. Sa première capa est sympa...
- Yereho : Horemeb, mon ami... ton heure de gloire a sonnée !
- Herev : Il y a une combo à trouver, c'est sûr !
- Magen : à voire en jeu, pour un deck full israélite.
- Miswat Yehosua : Oh ! Une carte spéciale de l'élément terre ! Pour les guerriers du feu, c'est cadeau...

- Judah Maccabee : Avec Wakhan Thanka et la carte qui fait que l'adversaire est mon rival s'il n'a pas d'inspi en jeu.
- Qin'at Beteka : Round 1 sur un guerrier à 6 points de vie, ça fait très mal.
- Herev Appolonius : C'est clairement l'arme du monsieur... ou pour Horemeb avec deux inspis d'Ether.
- Siryon : Carte de méta.
- Hannuka : Toujours utile...

- Samson : Alors, lui, c'est cadeau. J'adore le "soit je gagne 1 pv, soit tu te prends 2 dégâts..."
- Delila : ????
- Lehi-Hamor : Makateimeshekiakiak + Musha-Shugyo+Sverd...
- Ketoneth : J'aime.
- Se'ar-Ro's Simson : Carte de méta et surtout un spécial défensif.

Sered
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nairod
Beowulf


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MessagePosté le: Mar Nov 21, 2006 4:34 pm     Sujet du message:

yereho pour hormeheb vraiment? tendu quand même il te faut une carte de feu ET une de terre, je veux bien que le spécial soit là pour ça mais bon c'est quand même plus pour canute tout ça, non?
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Sered
Inquisiteur des Règles (FAQueur Fou)


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MessagePosté le: Mar Nov 21, 2006 5:22 pm     Sujet du message:

nairod a écrit:
yereho pour hormeheb vraiment? tendu quand même il te faut une carte de feu ET une de terre, je veux bien que le spécial soit là pour ça mais bon c'est quand même plus pour canute tout ça, non?
Horemeb n'est pas de terre ?

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nairod
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MessagePosté le: Mar Nov 21, 2006 5:30 pm     Sujet du message:

nein metal
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MessagePosté le: Mar Nov 21, 2006 5:35 pm     Sujet du message:

Arff...
Bah, ça reste une inspi d'éther qui te permet d'avoir une inspiration...

C'est pas si mal !

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MessagePosté le: Mar Nov 21, 2006 5:44 pm     Sujet du message:

ouais sauf que elle sert à rien si t'as pas une carte de terre et une de feu, donc bof de chez bof quand même! Moi je dis canute par contre : t'as l'effet de deux cartes en une...
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