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Liste des cartes set 5

Sir_IZBAK_1st
Beowulf


Inscrit le: 24 Juin 2005
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MessagePosté le: Mer Mar 01, 2006 12:38 pm     Sujet du message:

SANADA NOBUSHIGE
Japonais ~ Guerrier ~ Homme ~ Bois ~ Booster SANADA NOBUSHIGE [5/36]

--- --- ---
--- +0 -1
+2
/\ ---
--- --- ---
7Pv ~ 3Vt ~ 8Xp ~ 1Dg
Kandai na Bougyo: Quand vous touchez un adversaire, vous pouvez choisir que l'attaque inflige 1Dg de moins jusqu'à un minimum de 0. Si vous le faites, réduisez les dommages de la prochaine attaque qui vous touche de 2, jusqu'à un minimum de 0.

http://www.trikinggames.com/download/card-sanadanobushige.jpg
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Stephane XI
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MessagePosté le: Mer Mar 01, 2006 2:15 pm     Sujet du message:

http://www.trikinggames.com/forums/index.php?showtopic=3900

Un spoiler en US des 4 Azteques de base. Y'a du bon matos ...
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nairod
Beowulf


Inscrit le: 12 Jan 2006
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MessagePosté le: Mer Mar 01, 2006 2:32 pm     Sujet du message:

Waow! ya du lourd! et ça risque de pas mal changer l'environnement!
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Sered
Inquisiteur des Règles (FAQueur Fou)


Inscrit le: 22 Fév 2006
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MessagePosté le: Mer Mar 01, 2006 2:47 pm     Sujet du message:

Je copie-colle ici pour les flemmards !

Aztec

Auitzotl (Wood)
-- -- --
-1 -- +2
-- /\ +0
-- -- +1
Aztec * Warrior * Male
Life: 8
Speed: 3
Experience: 6
Damage: 0
Cocoxcamanilia: After you hit with a basic attack, when you make your next attack and defense rolls, roll one additional die and choose one die to exclude from the roll.
Illustration: Randy Gallegos Set: 5 Card: 1/100


(7) Tlaloc (Water)
Aztec * Inspiration * Deity
Tlacelmilhuiliztli – Reveal: At the end of this round, if you took more damage from opponents than you dealt, your attacks deal +1 damage for the rest of the game.
Illustration: Randy Gallegos Set: 5 Card: 2/100


(4) Atlatl (1)
-- +0 +2
-1 +1 --
-- /\ --
-- -- --
Aztec * Weapon * Ranged (1 Hand)
Iciuhcac: You may use another weapon.
Tlacahuatiliztli: When you hit an opponent with this weapon, the defender’s suppor tcards get –3 initiative for the rest of the game.
Illustration: Randy Gallegos Set: 5 Card: 3/100


(4) Chimalli
Aztec * Armor * Shield (1 Hand)
Machtitenahuatiliztli: When you are attacked, if you are in the attacker’s basic attack grid, add the modifier from your space in the attacker’s basic attack grid to your first defense roll.
Illustration: Randy Gallegos Set: 5 Card: 4/100


(5) Mectal
Aztec * Special * Item
Tlatzoyotiliztli: If an opponent has more than one card that requires hands to use, that player must discard one of those cards.
Tetzicoliztli: When any opponent attacks with a two-handed weapon, their attack rolls get –2.
Illustration: Randy Gallegos Set: 5 Card: 5/100



Cuitlahuac (Fire)
-- -- --
+1 +2 +1
+0 /\ -1
-- -- --
Aztec * Warrior * Male
Life: 8
Speed: 3
Experience: 3
Damage: 0
Amana: Once each round, after you hit with a basic attack, you may immediately make an attack with one of your weapons, if possible. This attack cannot deal more than its base damage.
Illustration: Michael Komarck Set: 5 Card: 6/100


(0) Tezcatlipoca (Aether)
Aztec * Inspiration * Deity
Teochihua: Your first attack roll each round gains +1.
Telchihua: After an opponent rolls (two) dice, if the roll is less than the opponent's initiative for that round, you may discard this card. If you do so, that opponent must discard a non-weapon card.
Illustration: Michael Komarck Set: 5 Card: 7/100


(5) Tlacochtli (2)
-- +1 +0
-- +0 -2
-- /\ --
-- -- --
Aztec * Weapon * Polearm (1 hand)
Mina: Before you make an attack with this weapon, you may discard this
card. If you do, your attack roll gains +3 or the roll counts as doubles.
Illustration: Michael Komarck Set: 5 Card: 8/100


(5) Ocelocolohtic
Aztec * Armor * Torso * Head * Mystic
Tlamatiliztili - Reveal: You gain +2 experience.
Oceloaacqui: After your are dealt damage, if you have been dealt more than 3 damage from any one opponent in that round, your next succesful attack is a critical hit.
Illustration: Michael Komarck Set: 5 Card: 9/100


(3) Ocelomeh
Aztec * Special * Ally* Male
Necalilizicniuhtli - Action: Once each turn, your next basic attack deals +2 damage.
Altepecaconeteyaotlani: If you are an Aztec warrior, your first attack roll each round gains +1.
Illustration: Michael Komarck Set: 5 Card: 10/100



Itzcoatl (Aether)
-- -- --
+1 +0 +3
-2 /\ --
-- -- --
Aztec * Warrior * Male
Life: 9
Speed: 4
Experience: 5
Damage: 0
Ixhuacayotlani: After you hit with a basic attack, gain +2 experience.
Illustration: Alan Pollack Set: 5 Card: 11/100


(3) Teyaotenyiliztli (Fire)
Aztec * Inspiration * Quest
Patiyotl: Twice each round, if you are an Earth or Aether warrior, when you hit an adjacent opponent who is not in your basic attack grid with a basic attack, deal 1 damage to the defender.
Illustration: Alan Pollack Set: 5 Card: 12/100


(3) Macuahuitl (2)
-- -- --
+1+2 --
-- /\ +0
-- -- -1
Aztec * Weapon *Sword (1 Hand)
Atlacapetlachi: After you miss with this weapon, you may immediately make a basic attack against the same opponent at +1.
Illustration: Alan Pollack Set: 5 Card: 13/100


(1) Cuauhcuachimalli
Aztec * Armor * Torso *Head *Mystic
Tlamatiliztli – Reveal: You gain +2 Experience.
Cuauhchicauhtiliztli: If you are dealt more than 2 damage from any one opponent in a round, you may attack twice with one of your weapons on your next turn.
Illustration: Alan Pollack Set: 5 Card: 14/100


(8) Teponaztli
Aztec * Special *Item (1 Hand)
Amoixnahuamiquitlalhuacuicatl: IF you are not a Fire or Metal warrior, damage from attacks cannot be reduced.
Teoyohtica: You may use another Special card in this game.
Illustration: Alan Pollack Set: 5 Card: 15/100



Tlacaelel (Metal)
-- -- --
-- +0 +2
+2 /\ --
-- -- -1
Aztec * Warrior * Male
Life: 7
Speed: 3
Experience: 7
Damage: 0
Ohuipetlachiuh: When you hit with a basic attack, the defender chooses to either get –1 to all of their rolls on their next turn or for you to gain 1 life. If the attack was a critical hit, apply both options.
Illustration: Jim Nelson Set: 5 Card: 21/100


(6) Huitzilopochtli (Fire)
Aztec * Inspiration * Diety
Axittomoctli: At the end of each round, deal 1 damage to all adjacent non-Fire warriors.
Illustration: Jim Nelson Set: 5 Card: 22/100


(9) Tematlatl (1)
+0 +1 +1
-- +2 -1
-- -- --
-- /\ --
Aztec * Weapon * Ranged * Bludgeon (1 Hand)
Quilitli: You may use another weapon.
Zotlahuaxoxoliztli: If you hit with this weapon, the defenders next defense roll gets –2.
Illustration: Jim Nelson Set: 5 Card: 23/100


(6) Ichcahuipilli
Aztec * Armor * Torso
Cuachicpalli: Once each round, after you hit a warrior with a basic attack, your defense rolls against that warrior gain +2 until the start of your next turn.
Illustration: Jim Nelson Set: 5 Card: 24/100


(6) Xochivaovotl
Aztec * Special * Quest
Aacquicualnezcayotl – Action: Once each round, make a basic attack against an adjacent opponent at +1. If the attack hits, gain 1 life. Otherwise, your attack rolls this round gain +1.
Illustration: Jim Nelson Set: 5 Card: 25/100
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Stephane XI
Beowulf


Inscrit le: 05 Juil 2005
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MessagePosté le: Mer Mar 01, 2006 3:51 pm     Sujet du message:

Y devrait y'avoir des cartes promos pour ceux qui arrivent à écrire ça de tête:
Amoixnahuamiquitlalhuacuicatl
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Ezekiel
En vacances


Inscrit le: 13 Juin 2005
Messages: 1698
Localisation: Saint-Etienne
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MessagePosté le: Mer Mar 01, 2006 3:58 pm     Sujet du message:

Parce que c'est une carte???
La capa c'est quoi?
"si vous n'arrivez pas à faire prononcer ce nom à votre adversaire, infligez à son guerrier 28 points de dégâts..." Question
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Sered
Inquisiteur des Règles (FAQueur Fou)


Inscrit le: 22 Fév 2006
Messages: 674
Localisation: Paris XI - Nation
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MessagePosté le: Mer Mar 01, 2006 5:01 pm     Sujet du message:

Allez, premier début de combo az-tech : Razz

Cuitlahuac (Fire)
-- -- --
+1 +2 +1
+0 /\ -1
-- -- --
Aztec * Warrior * Male
Life: 8
Speed: 3
Experience: 3
Damage: 0
Amana: Once each round, after you hit with a basic attack, you may immediately make an attack with one of your weapons, if possible. This attack cannot deal more than its base damage.

+

(3) Macuahuitl (2)
-- -- --
+1+2 --
-- /\ +0
-- -- -1
Aztec * Weapon *Sword (1 Hand)
Atlacapetlachi: After you miss with this weapon, you may immediately make a basic attack against the same opponent at +1.
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Stephane XI
Beowulf


Inscrit le: 05 Juil 2005
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MessagePosté le: Jeu Mar 02, 2006 12:28 pm     Sujet du message:

Un copier coller à partir de là http://www.trikinggames.com/forums/index.php?showtopic=3907

Moctezuma II (Aether)
-- -- --
+1 +0 +1
-- /\ +0
-- -- --
Aztec * Warrior * Male
Life: 8
Speed: 3
Experience: 2
Damage: 1
At the start of each round, if you did not win initiative, gain +1 speed for that round.
Illustration: Set: 5 Card: 16/100


(3) Quetzalcoatl (Wood)
Aztec * Inspiration * Deity
Ties are won by the warrior with less life instead of by the warrior with higher experience.
Illustration: Set: 5 Card: 17/100



(4) Tecpatl (1)
-- -- --
+2 +0 --
-- /\ -1
+0 -- --
Aztec * Weapon * Knife (1 hand)
When you hit with this weapon, if teh defender has more life than your warrior, this attack deals +2 damage.
Illustration: Set: 5 Card: 18/100
Un nouveau jouet pour fredegunde avec horus

(2) Copilli
Aztec * Armor * Head
Twice each turn, if you have previously been hit this turn, you may re-roll your defense roll.
Illustration: Set: 5 Card: 19/100


(7) Tlimatli
Aztec * Special * Item
Once each turn, after one or more of your dice are re-rolled, the roll gains +2.
Illustration: Set: 5 Card: 20/100


Hijikata Toshizo (Fire)
-- -- --
+2 -- +0
+1 /\ --
-- -- --
Japanese * Warrior * Male
Life: 7
Speed: 3
Experience: 6
Damage: 1
??: At the start of each round, if you won initiative, attacks against you cannot deal critical hits or deal more than their base damage.
Illustration: Set: 5 Card: 26/100


(1) Kyokuchu-Hatto (Metal)
Japanese * Inspiration * Code
Warriors cannot gain speed. Each time an opposing warrior reveals a support card of a type that they already have in play, they get -1 speed that round.
Illustration: Set: 5 Card: 27/100


(4) Izuminokami-Kanesada (2)
-- -- --
+2 +0 --
-- /\ -1
-- -- --
Japanese * Weapon * Sword (2 hands)
After you miss with this weapon, you may move one space.
The next card you reveal gains +5 initiative
Illustration: Set: 5 Card: 28/100


(4) Haori
Japanese * Armor * Torso
Reveal: Gain +3 experience.
Your other support cards gain +2 initiative. Opponents cannot reduce damage from your basic attacks.
Illustration: Set: 5 Card: 29/100


(5) Ishida-Sanyaku
Japanese * Special * Ability
If your first action on any of your turns is to move, your attack rolls that turn gain +2.
Illustration: Set: 5 Card: 30/100


Uesugi Kenshin (Wind)
-- -- --
-1 -- +1
+1 /\ --
-- -- --
Japanese * Warrior * Male
Life: 7
Speed: 3
Experience: 4
Damage: 1
If the first attack against you this game hits, you gain +4 experience and +1 speed for the rest of the game.
Illustration: Set: 5 Card: 46/100


(3) Kawanakajima (Earth)
Japanese * Inspiration * location
If you did not win initiative for the current round, your attack rolls gain +2.
Once each match, after one of your other cards is discarded, you may put this card into play from the discard pile.
Illustration: Set: 5 Card: 47/100


(3) Azukinagamitsu (2)
-- -- --
+1 -- +0
+0 /\ --
-- -- --
Japanese * Weapon * Sword (2 Hands)
When you attack with this weapon, if the attack roll is greater than the higher of the defender's experience or the defense roll without bonuses, deal 1 damage to the defender.
Illustration: Set: 5 Card: 48/100


(4) Kusubekawasugakeodoshi
Japanese * Armor * Torso * Legs * Arms
Reduce the damage you take from opposing card abilities by 1, to a minimum of 0.
After you are damaged by an opponent's non weapon support card, you may discard this card to discard the opposing card.
Illustration: Set: 5 Card: 49/100


(9) Hata Bi
Japanese * Special * Item
Reveal: If you took the last turn of the previous round and won initiative this round, your attack rolls this round that are less than 9 are set to 9.
You may use another special card this game.

Illustration: Set: 5 Card: 50/100


Salah ad-Din
-- -- --
+1 -- -1
-- /\ --
-- -- --
Saracen * Warrior * Male
Life: 9
Speed: 3
Experience: 5
Damage: 1
??? - Action: Once each round, move two spaces
Illustration: Set: 5 Card: 66/100


(1) Al Madina al Mokadassa (Earth)
Saracen * Inspiration* Location
All player's attacks deal +1 damage. All player's defense rolls gain +2 and may gain no other bonuses.
Illustration: Set: 5 Card: 67/100


(5) Saif Damashki (2)
-- -- --
+0 +0 --
-- /\ +1
-- -- --
Saracen * Weapon * Sword (1 Hand)
When you attack with this weapon, the defender rolls one extra die. You may choose one die to exclude from the defense roll.
Illustration: Set: 5 Card: 68/100
J'aime bien, permet de garder son bouclier d'ailleurs ...

(4) Bargustuwan
Saracen * Armor * Cavalry
Your cavalry cards cannot be discarded by an opponent's card abilities.
Once each round, after an opponent uses an action ability, or moved out of a space in your warrior's basic attack grid, you may move one space.
Illustration: Set: 5 Card: 69/100


(7) Khaimat Hemaya Men Alraml
Saracen * Special * Shield (1 Hand)
Your attack rolls gain +2. When you attack, if the defense roll is doubles, discard this card after the attack.
Illustration: Set: 5 Card: 70/100




Harun al-Rashid (Wind)
-- -- --
+1 +1 --
-- /\ -1
-- -- --
Saracen * Warrior * Male
Life: 7
Speed: 3
Experience: 8
Damage: 1
??: At the end of each round, choose an opponent. That opponent may choose to get -6 initiative on the next round. If they do not, you gain +1 speed for the next round.
Illustration: Set: 5 Card: 55/100


(3) Al-Khayzuran (Wind)
Saracen * Inspiration * Female
Once this game, before initiative is determined for a round, if you revealed a support card that round, set your opponents initiative for that round to your life.

If you are a wind warrior, your first roll of each turn gains +1.
Illustration: Set: 5 Card: 56/100


(9) Kaws (1)
+0 +2 +2
+1 -- --
-- -- --
-- /\ --
Saracen * Weapon * Ranged (2 Hands)
Action: Once each round, if you have a cavalry card in play, make an attack with this weapon at +2.
Critical hits with this weapon deal +1 damage
Illustration: Set: 5 Card: 57/100
Hey Saito, un arc réutilisable !!

(3) Ran
Saracen * Armor * Legs
You may use an another armor card in this game. While you have two armor cards, your attack rolls gain +1.
If you have less speed than the attacker, attacks against you deal -1 damage, to a minimum of 1.
Illustration: Set: 5 Card: 58/100


(2) Alf Layla wa-Layla
Saracen * Special * Tome
At the end of each round, name a card type. After initiative is determined next round, any opponent who revealed a card of the named type chooses to either discard the card or get -2 to all rolls that round.
Illustration: Set: 5 Card: 59/100
Mortel contre les decks tout faits


Carlos V (Wood)
-- -- --
+1- --
+0 /\ +0
-- -- --
Spanish * Warrior * Male
Life: 6
Speed: 3
Experience: 4
Damage: 1
???:At the start of each round, if you lose initiative, gain 1 life.
Illustration: Set: 5 Card: 76/100


(1) Mercurino Gattinara (Fire)
Spanish * Inspiration * Ally * Male
Reveal: Your defense rolls this round get -1. Your attack rolls this round gain +3.
Illustration: Set: 5 Card: 77/100


(7) Albarda Espanola (2)
-- +1 --
+0 +0 -1
-- /\ --
-- -- --
Spanish * Weapon * Polearm (2 Hands)
Once each round, when an opponent moves into a space in this weapons attack grid, you may make an attack with this weapon.
Illustration: Set: 5 Card: 78/100
Mieux que la Sarisse

(6) Escudo de Carlos V
Spanish * Armor * Shield (1 Hand)
When you are attacked, the atacker cannot re-roll any die. Reduce the damage of all critical hits made against you to 1.
Illustration: Set: 5 Card: 79/100
Encore un anti-bokken. En combo avec Jeanne, Cote de mailles du paladin et Musha Shugyo ^^

(7) Ballestero Vasco
Spanish * Special * Ally
Reveal: Place this card in any space in the arena. If an opposing warrior ever moves into this card's space, discard this card.
Action: Once each round, make a basic attack at +2 against any opposing warrior not adjacent to this card's space.
Illustration: Set: 5 Card: 80/100


El Cid (Wind)
-- -- --
+0 +2 --
-1 /\ --
-- -- --
Spanish * Warrior * Male
Life: 7
Speed: 3
Experience: 8
Damage: 1
Maniobra Estrategica: Once each round, before you make an attack or use an action ability, you may move one space.
One of the leading generals in the Reconquista, El Cid became a mercenary for both sides after the jealous King Alfonso VI exiled him. El Cid later captured the city of Valencia, ruling it until his death in 1099.
Illustration: Hugh Jamieson Set: 5 Card: 81/100


(1) Santiago Matamoros (Wood)
Spanish * Inspiration * Ally * Male
Once each round, when you are attacked and the attacker rolls doubles, the attack deals -1 damage, to a minimum of 1, and you gain 1 life.
Illustration: Hugh Jamieson Set: 5 Card: 82/100


(6) Tizona y Colada (2)
-- -- --
-- +2 --
+1 /\ -1
-- -- --
Spanish * Weapon * Sword (2 Hands)
Action: Once each round, if you have attacked with this weapon and moved this turn, make an attack with this weapon against an adjacent opponent at +2.
Illustration: Hugh Jamieson Set: 5 Card: 83/100
Enorme


(0) Cota Corta
Spanish * Armor * Torso
When you are attacked with a weapon, if you have less experience than the attacker, your defense roll gains +1.
While you are in an opponents basic attack grid and he or she is not in your basic attack grid, your defense rolls gain +2.
Illustration: Hugh Jamieson Set: 5 Card: 84/100

(2) Babieca
Spanish * Special Cavalry
Once each round, if you are a wind warrior, after you are hit with an attack, you may move to any unoccupied space adjacent to the attacker.
Illustration: Hugh Jamieson Set: 5 Card: 85/100

Hernan Cortes (Earth)
-- -- --
+2 +0 --
-- /\ +1
-- -- --
Spanish * Warrior * Male
Life: 8
Speed: 3
Experience: 5
Damage: 1
Your attack and defense rolls gain +1 against warriors with more speed then your warrior.
Illustration: Set: 5 Card: 91/100

(6) La Malinche (Water)
Spanish * Inspiration * Female
Once each round, when you make a roll, if no opponent has a card that matches your warrior's culture, you may re-roll one die of any players attack or defense roll. If you are an earth or metal warrior, you may give the re-roll +1 or -1.
Illustration: Set: 5 Card: 92/100


(8) Arcabuz (2)
Spanish * Weapon * Ranged (2 Hands)
Attacking with this weapon requires an additional action.
When you attack with this weapon, if the attack roll is even and the attack hits, it deals +2 damage.
Illustration: Set: 5 Card: 93/100
La grille est manquante, c'est +0 sur les 2 premières cases en face et +2 dans la 3ème. Musashi qui fait un critique avec ça tue un guerrier à 7 tour 1

(4) Hombreras
Spanish * Armor * Arms
When you make an attack roll, if any die is a 1, your defense rolls on the defender's next turn gain +1.
Illustration: Set: 5 Card: 94/100


(4) Oro Azteca
Spanish * Special * Quest
At the start of each round, roll one die. If the result is greater than the number of your face down support cards, your attacks deal +1 damage that round.
Illustration: Set: 5 Card: 95/100



Isabella I of Castile (Aether)
-- -- --
+1 -- +1
+0 /\ --
-- -- --
Spanish * Warrior * Female
Life: 6
Speed: 4
Experience: 3
Damage: 1
???: Players cannot use abilities on weapon cards. At the start of the round, if you did not win initiative and have less life than all opponents, this ability affects only your opponents this round.
Illustration: Set: 5 Card: 96/100


(7)Fernando II de Aragon (Water)
Spanish * Inspiration * Ally * Male
If you have a female card in play, your attack rolls gain +2 and critical hits against you deal +1 damage.
You may play another inspiration card in this game.
Illustration: Set: 5 Card: 97/100
Girls Power

(3) Ropera Toledana (1)
-- -- --
+0 -- +2
+2 /\ --
-- -- --
Spanish * Weapon * Sword (1 Hand)
Action: Make an attack with this weapon, if possible.
Illustration: Set: 5 Card: 98/100


(8) Fervor Religioso
Spanish * Armor * Ability
Opponents may not use abilities on Items or Mystic cards.
Illustration: Set: 5 Card: 99/100
Bonne carte de méta: anti-shuriken, oeil, hei-tiki, ...

(7) La Inquisicion Espanola
Spanish * Special * Quest
Reveal: You may discard a tome.
Once each turn, after an opposing warrior uses an ability on a deity card, you may make a basic attack on that warrior at +2.
Autodafé !!

Amr ibn al'Aas (Aether)
-- -- --
-- -- +3
+1 /\ --
-- -- --
Saracen * Warrior * Male
Life: 7
Speed: 3
Experience: 6
Damage: 1
???: At the beginning of each round, you may choose another warrior. That warriors defense rolls get +1 this round.
???: Once each round, if you have an inspiration in play, you may re-roll your defense roll.
Illustration: Set: 5 Card: 50/100


(2) Masjid ahl ar-Rayah (Earth)
Saracen * Inspiration * Location
Reveal: Gain 1 life.
Once each match, at the start of a round, if this card is in your discard pile and you have less life than any opponent, gain 1 life.
Illustration: Set: 5 Card: 51/100


(5) Ras al Asad (2)
-- -- --
-- +0 -1
+1 /\ -1
-- -- --
Saracen * Weapon * Bludgeon (1 Hand)
Attack rolls with this weapon that are less than the defender's initiative are set to the defender's initiative.
Illustration: Set: 5 Card: 52/100


(5) Al Derba
Saracen * Armor * Shield (1 Hand)
When you are hit, if the defense roll plus three is greater than the attack roll deal 1 damage to the attacker.
Illustration: Set: 5 Card: 53/100


(7) Reaaia Elahiia
Saracen * Special * Ability
After you make a defense roll, you may discard this card or one of your inspiration cards. If you do, set one die of the defense roll to any number.
Illustration: Set: 5 Card: 54/100


Minamoto no Yoshitsune (Earth)
-- -- --
+2 -1 --
-- /\ --
-- -- --
Japanese * Warrior * Male
Life: 6
Speed: 3
Experience: 6
Damage: 1
??: At the start of each round, if you won initiative, opponents cannot attack you with weapons that round.
Illustration: Set: 5 Card: 31/100


(5)Genji (Metal)
Japanese * Inspiration * Ally
If you are hit twice in one round, during the next round, you gain +1 speed and your attack rolls gain +1.
Illustration: Set: 5 Card: 32/100


(6) Usumidori (2)
-- -- --
+2 -- --
+0 /\ -1
-- -- --
Japanese * Weapon * Sword (2 Hands)
When you hit with this weapon, the attacker and defender each roll one die and add his or her warrior's experience. If your total is higher, you gain +1 speed on your next turn.
Illustration: Set: 5 Card: 33/100


(2) Akaitoodoshi-Yoroi
Japanese * Armor * Torso * Legs * Arm
If you have a sxword in play, your attack and defense rolls gain +1.
Illustration: Set: 5 Card: 34/100


(5) Rikutosanryaku
Japanese * Special * Tome
After an attack or defense roll is made, you may discard this card. If you do, that player's next roll of the same type is set to the value of the current roll -1.
Illustration: Set: 5 Card: 35/100
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Sir_IZBAK_1st
Beowulf


Inscrit le: 24 Juin 2005
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MessagePosté le: Jeu Mar 02, 2006 1:32 pm     Sujet du message:

Marrant, les cartes qui s'activent quand on est touché...

Va y'avoir du Kill or Die à mettre au point, là! Twisted Evil
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roger-le-routier
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MessagePosté le: Mer Mar 15, 2006 12:42 pm     Sujet du message:

Shocked

Merci pour ces news les amis !

C'est moi où il y a vraiment des ressources de gorret (Colada, Saif Damashki, Escudo de Carlos V, Fervor Religioso et j'en passe !) ?
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Sered
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MessagePosté le: Mer Mar 15, 2006 1:27 pm     Sujet du message:

à noter que toutes les cartes sont visibles dans l'oracle du site de Triking

Sered
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Ezekiel
En vacances


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MessagePosté le: Mer Mar 15, 2006 3:03 pm     Sujet du message:

J'aimerai bien qu'elles soient visibles en France, moi... Evil or Very Mad
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Sir_IZBAK_1st
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MessagePosté le: Mer Mar 15, 2006 3:08 pm     Sujet du message:

Ben je vais pouvoir sérieusement me mettre aux trad's... à toutes fins utiles...
Edit - Allez, je craque :
ARCABUZ
Espagnols ~ Arme ~ Arme de jet (2 mains) ~ 2Dg ~ Init. 8 ~ Booster HERNÁN CORTÉS [5/93]

--- +2 ---
--- +0 ---
--- +0 ---
---
/\ ---
Abrir Fuego: Attaquer avec cette arme demande une action supplémentaire.
Diana: Quand vous attaquez avec cette arme, si le jet d'attaque est pair et que l'attaque touche, elle inflige +2Dg.

Un Musashi/Arquebuse avec du pot aux dés (critique), ça fait potentiellement 7Dg tour 1. Qui dit mieux?
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Inquisiteur des Règles (FAQueur Fou)


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MessagePosté le: Mer Mar 15, 2006 3:45 pm     Sujet du message:

Ezekiel a écrit:
J'aimerai bien qu'elles soient visibles en France, moi... Evil or Very Mad
On est tous d'accord !

D'ailleurs, qu'en est il aux dernière nouvelles ?
(Si nouvelles il y a ?)

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Ganryû
Beowulf


Inscrit le: 12 Nov 2005
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MessagePosté le: Mer Mar 15, 2006 4:45 pm     Sujet du message:

En parlant de trad il va falloir que je termine le set 3 en vitesse...

Enfin sinon l'Arcabuz est quand même pas l'arme ultime : une case dans le placement fait la différence pour ton idée avec Musashi, et des cartes réduisant les dégâts c'est très commun.
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