Posté le: Mer Aoû 31, 2005 1:39 am
Sujet du message:
Un ptit spoiler et des images supp pour la forme (en anglais, dites adieu à votre 56k) :
Set 3 Spoiler: 22/100
Here is the Set 3 Spoiler so far:
Contributors: Shteevie,MilesStuntDouble,Achilles
(Cards are categorized by culture and alphebetically)
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**French Cards**
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(9) Bouclier Carolingien
French * Armor * Shield (1 Hand)
While an opponent is in your basic attack grid,
your defense and basic attack rolls gain +1.
You may use another armor.
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Charles Mantel
Element: Fire
-- -- --
+1 +0 --
-1 /\ --
-- -- --
French* Warrior* Male
7 Health
3 Speed
6 Exp
1 Damage
After a roll has been made you may discard a face up
support card you own to force any roll to be re-rolled,
you may choose to give the re-roll +2 or -2.
------------------
E' Pee Carolingienne
Initiative: 5
Damage: 2
-- -- --
+1 -- --
-1 /\ +0
-- -- --
French * Weapon * ?Sword? (1 Hand)
While the defender has a 2 hand weapon, attack rolls
with this weapon can +3.
------------------
Olifant
Initiative: 3
French * Special * Item (1 hand)
Action~ If you have less life than an adjacent opponent,
discard this card to make 3 consecutive basic attacks
against the opponent at +0.
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Saint Boniface
Element: Wood
Initiative: 7
French * Inspiration * Deity
If you win a tie or your opponent rolls doubles, your
next attacks deals +1 damage.
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Vercingétorix
Element: Wood
Attack Grid: Unknown
French * Warrior * Male
Life: 8
Speed: 3
Experience: 6
Damage: 1
Vigueur inépuisable: Defense rolls cannot be modified.
Once per round when you hit, if the defender has no
shield or Armor cards in play,your attack deals +1
damage.
------------------
------------------
**Germanic Cards**
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Armininus Standante
Initiative: 2
Damage: 2
-- -- --
+0 -1 +0
-- XX --
-- -- --
Germanic * Weapon * Bludeon (2 Hands)
Attacks with this weapon deal +2 damage if the defense
roll is less than the defender's initiative.
------------------
Ger
Initiative: 5
Damage: 2
+1 -- +2
+0 -1 --
-- XX --
-- -- --
Germanic * Weapon * Polearm (2 Hands)
After you hit with this weapon if the attack roll was
greater than the defender's experience, this weapon
deals +1 damage for the rest of the game.
---------------------
Lorica Hamata
Initiative: 3
Germanic * Armor * Torso
Opponent's attack rolls against you cannot gain bonus
larger than +3.
----------------------
Schutzherrin Der Meuchelmorder
Initiative: 4
Germanic * Special * Allies
All modifiers in any of your attack grids that are
less than +0 are increased to +2.
-------------------
Wolfsfell
Initiative: 6
Germanic * Armor * Torso
At the start of each round, if your experience is
less than each opponent's initiative for this round,
you may move up to one space and your defense rolls
this round gain +1.
-------------------
-------------------------
*Native American Cards*
-------------------------
Hahblecheyapi
Element: Aether
Initiative: 9
Native American * Inspiration * Quest
After any player rolls doubles, gain +1 speed on
your next turn.
-------------------------
Nape Luta Mahachahka
Initiative: 2
Native American * Armor * Shield (1 hand)
If you have less experience than the attacker's
initative for this round, your defense rolls gain +2.
-------------------------
Thasuhka Witko
Element: Fire
-- -- +1
+2 -- +1
-- XX -2
-- -- --
Native American * Warrior * Male
7 Life
3 Speed
4 Experience
1 Damage
While you have 3 or less life, all your rolls gain +2.
----------------
Wi
Element: Aether
Initiative: 7
Native American * Inspiration * Diety
Reveal: If this is the first card your reveal
this game, the initiative of your support cards
and all your rolls gain +2. After an opponent
rolls doubles, discard this card.
--------------------
----------------
**Scottish Cards**
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Ar-A-Mach Crabhack
Element: Fire
Initiative: 5
Scottish * Inspiration * Quest
Warriors without an inspiration in play can't gain
bonuses to their defense rolls.
----------------
Bonard Tri-Iteagan
Initiative: 3
Scottish * Special * Head
Reveal~Whenever you would roll 2 dice this round,
roll 3 dice instead and choose which two to use.
----------------
Ceannasg Mailleach
Initiative: 3
Scottish * Armor * Head
Air Fhaiceall ro Chunmarl:After you are hit, if the
defense roll plus two is greater than the attack
roll, the attack deals -1 damage, to a minimum
of 0.
----------------
Claidheamh-Catha Da'-La'imhe
Initiative: 4
Damage: 2
-- -- +0
+2 -2 +0
+0 XX -1
-- -- --
Scottish* Weapon* Sword (Two Hands)
After you hit with this weapon, roll two dice. If the
total is less than your experience, move the defender
to any space in this weapon's attack grid.
----------------
Naomh Maireid
Initiative: 2
Element: Aether
Scottish * Inspiration * Female
Fior-Choisrigte: After you roll doubles on a non-attack
roll, your next attack roll is considered to be doubles.
----------------
Tuisg Na Greige
Initiative: 7
Damage: 2
-- -- --
-- +1 +1
+0 /\ --
+0 -- --
Scottish * Weapon * Sword (2 Hands)
If you are allowed to have more then 1 weapon this game
and are an Aether, Water or Wind warrior you may attack
with this weapon twice each turn. The second attack roll
with this weapon each turn gets +2.
----------------
Card Name:???
Initiative: 6
Damage: 2
-- -- --
-- +2 --
-- /\ --
-- -- --
Scottish * Weapon * Axe (1 Hand)
After an opponent re-rolls, swaps, increases or decreases
the value of any number of dice, your next attack with this
weapon deals +1 damage.
----------------