Posté le: Mar Jan 30, 2007 10:25 pm
Sujet du message: Selim "combo" (nan pas le chiant)
Aller hop, un jeu "super combo" (important les guillemets) dont je doute de l'efficacité mais on sait jamais ...
SELIM I, THE BRAVE (Earth)
9 Life
3 Speed +0 +1
6 Experience –1
1 Damage
Turkish Warrior Male
Ithaf olunmu: While you have no rivals, you can not win
initiative.
Kizgin: Your attack rolls gain +2 against opponents whose
initiative for the current round is greater than 6.
(0) EL DRACO
Briton Pirate Armor Title
Imposing Visage: You do not take damage from opponents
with a Water card until the end of the round that the
damage was dealt.
Incur Wrath: After you lose an initiative tie or a tied roll,
if you are an Earth warrior, you may immediately make an
attack with one of your weapons, if possible.
Une arme de boeuf au hasard ...
(6) MURAMASA (3)
+1 +0
–1
Japanese • Weapon • Sword (2 Hands)
Densetsutkei: This weapon’s damage cannot be increased
or reduced by card abilities
(6) DEVÔRÂ (Wind)
Tribes of Israel • Inspiration • Female
Nvî’â: When a card is revealed with more than 6
initiative, set that card’s initiative to 6 and your next attack
roll gains +2.
(4) HEIMDAL (Aether)
Germanic • Inspiration • Deity
Wachsamkeit: You cannot be damaged by any opponent
outside of that opponent’s turn.
Au cas où l'adversaire aie une carte de flotte ...
Bon ben c'est long à se mettre en place et ça demande un peu de coopération de la part de l'adversaire ... donc c'est assez faiblard mais bon on s'en fout.
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Grand prêtre de Tiwaz