Posté le: Sam Jan 06, 2007 7:33 pm
Sujet du message: Burebista
allez ... le dernier pour aujourd'hui et après j'arrête !
Burebista (Earth)
-- -- --
+3 -- -1
-- /\ --
-- -- --
Romanian ● Warrior ● Male
Life: 8
Speed: 3
Experience: 2
Damage: 1
????: At the start of the game, you may move to any space in the arena.
????: After you take damage from an opponent, if you have less than 3 life, move to any space in the arena.
(6) Wilderness Road
American Frontiersman*Special*Ability
Exploration: The first time this game that this card comes into play, choose a direction.
Unknown Territory: At the start of each round, each warrior moves one space in the chosen direction in initiative order. If a warrior does not, deal 1 damage to that warrior.
The migratory patterns of the American bison created defined traces that both Native American tribes and New World settlers alike used to travel and hunt along.
(3) The Alamo
American Frontiersman*Armor*Location
Fortify: Once this game, at the start of any round, if you have a wood card and an earth card in play, gain 2 life and 4 experience.
Command Position: Opposing warriors cannot move outside of their turns.
Taken in a 13-day siege, in which all Texan combatants, including Jim Bowie, were killed, the Alamo came to serve as a rallying cry for the Texas Revolution.
(5) DLI BREITHIM (Wood)
Irish * Inspiration * Code
Breithiunas: After an opponent gains a speed bonus from one of their own card abilities or reveals a support card with an initiative greater than 7, deal 1 damage to that warrior.
The Brehon code regulated each rank of society, from king to slave. Many English settlers adopted the Brehon laws in preference to their own, until the code was finally and brutally extinguished.
et pas besoins de 4e carte ... car avec ce deck je tue round 3 !
... comment ça je craque ?
EDIT : plus sérieusement, l'armée devrait le faire comme arme, histoire de compenser l'action perdue à se déplacer :
(6) Johnson's Army (0)
<No attack grid>
American Frontiersman*Weapon*Ally
Organized Assault: Once each round, when you make a basic attack, make two attack rolls and compare each against the defender's defense roll. Deal your warrior's damage for each attack roll that hits.
Well-equipped: You may use another weapon card.
After Mormons seized Fort Bridger, Bridger guided Albert Sidney Johnson's Army to the site in 1857, forcing the Mormons to flee. _________________