Posté le: Jeu Nov 23, 2006 9:16 am
Sujet du message:
allez ... les 2 absents :
JAMES BECKWOURTH (Fire)
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American frontiersmen - Warrior - Male
7 life
3 speed
6 experience
1 damage
Wild Tactics: Once each round, before you make a weapon attack roll, you may choose for that attack roll to get -2. If you do, and that attack hits, you may immediately make another weapon attack if possible. The attack roll for the immediate attack gets -2.
(2) PINE LEAF (WATER)
American Frontiersmen - Inspiration - Female
Warrior Woman: You may use two weapon cards.
Coordinated Attack: Once each round, after you use an action to move out of a space in an opponent's attack grid, you may immediately make a weapon attack at +0 against that warrior.
(7) TOMAHAWK (2)
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American Frontiersmen - Weapon - Axe (1 Hand)
Retribution: After an opponent uses a card ability to attack you, you may immediately make an attack with this weapon at +2 against that opponent.
Hidden: At the start of any of your turns, you may discard one of your face-up support cards that you own to put this card into play from your discard pile.
(1) DEED OF EMANCIPATION
American Frontiersmen - Armor - Tome
Seek Independence: Opponent's cannot use abilities on cards in discard piles.
Retrial: Once each match, at the end of any round, if this card is in your discard pile, you may discard one of your face-up support cards to put this card into your warrior's space.
(4) WANDERLUST
American Frontiersmen - Special - Ability
Survey: After each time you spend an action to move, you may re-roll one die of your next roll.
BARAK (WIND)
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-1 -1 +1
+1 ^ ---
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Tribes of Israel - Warrior - Male
7 life
3 speed
3 experience
1 damage
Qera' 'et-Revava: At the start of each round, if you have less life than each opponent, your attacks deal +1 damage.
(6) DEVORA (WIND)
Tribes of Israel - Inspiration - Female
Nevi'a: When a card is revealed with more than 6 inititiative, set that card's initiative to 6 and your next attack roll gains +2.
(4) HEREV PIFIYOT (1)
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Tribes of Israel - Weapon - Sword (1 Hand)
Niltas: When you make a critical hit with this weapon, gain 2 life and +1 speed for the rest of the game.
(8) TAHRA'
Tribes - Armor - Torso
Hazaq: When you are attacked by a polearm, knife, or bludgeon, you may re-roll one or both dice of your defense rolls.
(1) KIDON
Tribes of Israel - Special - Polearm (1 Hand)
Hoqa': When you make an attack roll, if any of the dice in the attack roll match any of the dice in the defense roll, the attack roll is considered doubles. If this attack misses, your next roll gains +2.
pour ma part, j'aime beaucoup la hache !
doit y avoir moyen de ressortir Grettir je pense ... (remarquez, je dit ça à chaque nouveau Set ...

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